![]() ![]() ![]() This two-part article shows how to begin such a project by detailing the barriers that exist to porting the rendering components of apps built on earlier versions of OpenGL to Android on Intel Atom processors. Many OpenGL-based game titles and engines are even available as open source, like Id Software’s Quake series. Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google Android devices, including those built on the Intel® Atom™ microarchitecture because of the availability of games, game engines, and other legacy software based on OpenGL the portability that OpenGL provides and Android’s evolving support for OpenGL ES and C/C++.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |